Câu hỏi phỏng vấn Java
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Explain a use case for th...

Câu trả lời

The Builder Design Pattern is a creational pattern used in software development to construct complex objects step by step. It is particularly useful when an object must be created with many possible configurations and when the construction process needs to be separated from the representation of the object. Here's a detailed explanation of a use case for the Builder Design Pattern:

Use Case: Building Customizable Meal Orders in a Fast Food Restaurant

Problem Statement

In a fast food restaurant system, customers can customize their meals by choosing different types of burgers, sides, drinks, and toppings. Each meal combination can vary greatly depending on customer preferences. Using a traditional constructor approach, where all possible options are passed as parameters, can lead to a constructor with an excessive number of parameters, which can be error-prone and difficult to manage.

Solution with Builder Design Pattern

The Builder Design Pattern can simplify the creation of these complex Meal objects. It allows building a meal step-by-step by specifying only the desired options, without the need to pass a large number of parameters to constructors, thus avoiding the "telescoping constructor" anti-pattern.

Implementation Steps

  1. Product (Meal): This class represents the complex object that is being built. It might include fields like burgerType, sideItem, drink, and toppings.

  2. Builder Interface: This interface defines all the possible steps (methods) for building a meal, such as addBurger(), addSide(), addDrink(), and addToppings().

  3. ConcreteBuilder (MealBuilder): Implements the Builder interface and provides specific implementations for the building steps. It keeps an instance of the Product (Meal) and adds parts to it step by step. It also provides a method to retrieve the final product, typically named build().

  4. Director (MealDirector): This class is optional and can be used to define the order of construction steps. It accepts a Builder instance and executes the building steps to assemble the product.

  5. Client: The client creates a Builder object, uses it to perform construction (possibly directed by a Director), and retrieves the final product.

Example Scenario

A customer wants a meal with a chicken burger, large fries, a cola, and extra cheese. The client code can use the Builder patte...

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