Câu hỏi phỏng vấn Graph Theory
Câu hỏi

Explain what is heuristic cost function...

Câu trả lời

The A* search algorithm is a widely used pathfinding and graph traversal algorithm in artificial intelligence and computer science. It combines the strengths of Dijkstra's algorithm and Greedy Best-First Search to efficiently find the shortest path between two nodes in a graph. The key to its efficiency lies in the use of a heuristic cost function.

Definition of Heuristic Cost Function

In A* search, the heuristic cost function, denoted as $$ h(n) $$, is an estimate of the cost to reach the goal from a given node $$ n $$. The total cost function $$ f(n) $$ used by A* is defined as:

$$ f(n) = g(n) + h(n) $$

where:

  • $$ g(n) $$ is the actual cost from the start node to the current node $$ n $$.
  • $$ h(n) $$ is the heuristic estimate of the cost from node $$ n $$ to the goal.

The heuristic function $$ h(n) $$ must be admissible, meaning it never overestimates the true cost to reach the goal. This ensures that A* will always find the optimal path if one exists.

Properties of a Good Heuristic Function

A useful heuristic function should have the following properties:

  1. Admissibility: The heuristic should never overestimate the cost to reach the goal, i.e., $$ h(n) \leq \text{true cost} $$.
  2. Consistency (Monotonicity): For every node $$ n $$ and its successor $$ n' $$, the estimated cost should satisfy $$ h(n) \leq c(n, n') + h(n') $$, where $$ c(n, n') $$ is the cost to move from $$ n $$ to $$ n' $$. Consistency implies admissibility.
  3. Non-negativity: The heuristic value should be non-negative.
  4. Zero at Goal: The heuristic value should be zero at the goal node, i.e., $$ h(\text{goal}) = 0 $$.

Calculating a Heuristic Function

The heuristic function is problem-specific and often based on domain knowledge. Here are some common methods to calculate heuristic functions:

  1. Euclidean Distance: Used in spatial problems where the cost is the straight-line distance between two points.
    $$
    h(n) = \sqrt{(x_{\text{goal}} - x_n)^2 + (y_{\text{goal}} - y_n)^2}
    $$

  2. Manhattan Distance: Used in grid-based problems where movement is restricted to horizontal and vertical directions.
    $$
    h(n) = |x_{\text{goal}} - x_n| + |y_{\text{goal}} - y_n|
    $$

  3. Chebyshev Distance: Used in grid-based problems where diagonal movement is allowed.
    $$
    h(n) = \max(|x_{\text{goal}} - x_n|, |y_{\text{goal}} - y_n|)
    $$

  4. Domain-Specific Heuristics: For specific problems like the 8-puzzle, heuristics such as the number of misplaced tiles or the sum ...

senior

senior

Gợi ý câu hỏi phỏng vấn

junior

List some ways of representing Graphs

senior

How do we know whether we need to use BSF or DSF algorithm?

senior

Why does a Breadth First Search (BFS) use more memory than Depth First Search (DFS)?

Bình luận

Chưa có bình luận nào

Chưa có bình luận nào