What are Custom renderers in Xamarin.Forms?
What are Custom renderers in Xamarin.Forms?
Custom renderers in Xamarin.Forms are a powerful feature that allows developers to customize the appearance and behavior of Xamarin.Forms controls on each platform (iOS, Android, and UWP). They enable the creation of platform-specific implementations for Xamarin.Forms controls, which can be necessary when the default rendering does not meet the application's requirements.
Xamarin.Forms controls are not rendered directly on the native platform. Instead, they are passed into a renderer, which converts them into native controls. This process involves creating a new instance of a native control, translating the properties from the Xamarin.Forms control to the native control, and then placing the native control in the native layout for rendering by the platform[4].
Custom renderers are essential when:
Create a Custom Control: Start by creating a custom control in the shared project. This control will inherit from the Xamarin.Forms control you want to customize.
public class CustomEntry : Entry
{
// Custom properties and methods can be added here
}
Create Renderer Classes for Each Platform: For each platform (iOS, Android, UWP), create a renderer class that inherits from the appropriate renderer base class (e.g., EntryRenderer
for customizing an Entry control).
// Android Renderer
[assembly: ExportRenderer(typeof(CustomEntry), typeof(CustomEntryRenderer))]
namespace CustomRendererDemo.Droid
{
public class CustomEntryRenderer : EntryRenderer
{
public CustomEntryRenderer(Context context) : base(context) { }
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
// Customization code here
Control.SetBackgroundColor(Android.Graphics.Color.LightBlue);
}
}
}
}
// iOS Renderer
[assembly: ExportRenderer(typeof(CustomEntry), typeof(CustomEntryRenderer))]
namespace CustomRendererDemo.iOS
{
public class CustomEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
...
middle
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