What is the difference between Copy and Clone in Rust?
What is the difference between Copy and Clone in Rust?
In Rust, the Copy and Clone traits are both used to create duplicates of values, but they serve different purposes and have distinct characteristics.
Copy trait allows for implicit copying of values. This means that when a value is assigned to another variable or passed to a function, a bitwise copy is made automatically without the need for an explicit method call. This operation is generally inexpensive as it involves a simple memory copy (memcpy)[1][2][4].Copy trait is typically used for simple, fixed-size types that can be safely duplicated with a bitwise copy. Examples include primitive types like integers (i32, u32), floating-point numbers (f32, f64), and simple structs that do not manage resources like heap memory[3][5].Copy cannot be customized. It is always a shallow, bitwise copy, and the trait cannot be manually implemented by the user; it can only be derived[8].Copy cannot also implement the Drop trait, which is used for custom cleanup logic when a value goes out of scope[6].Clone trait requires an explicit method call (clone()) to create a duplicate of a value. This operation can be more complex and potentially expensive, as it may involve deep copying of data, such as duplicating heap-allocated memory[1][2][4].Clone trait allows for custom implementations, enabling developers to define how a value should be duplicated. This is particularly useful for types that manage resources like heap memory, where a simple bitwise copy would be insufficient or unsafe[5][6].Clone can perform deep copies, it is not limited to this. The implementation of Clone can perform an...middle